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Beginner guide

Anime Expeditions Beginner Guide: First Steps

Follow the current launch-guided route so you do not waste Beginner Tickets, Trait Crystals, or evolution materials.

Your first-session route

A low-waste first-session route

This route prioritizes unlocks, Beginner Path rewards, and flexible team building. It follows current launch guides without treating the early game as settled.

  1. Step 01 · Before your first run

    Redeem current codes

    Claim the codes that are still reported active, then leave the rewards untouched until you know which unit will anchor your first team.

    Resource rule: Claim Gems, Trait Crystals, rerolls, and locks; do not spend them just because they arrived.

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  2. Step 02 · First lobby objective

    Finish the opening Beginner Path chapters

    Open Events and complete the first two Beginner Path chapters before wandering into every other mode.

    Resource rule: Collect the Beginner Tickets, Gold, Gems, Sprites, rerolls, and starter equipment awarded by those tasks.

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  3. Step 03 · First summons

    Spend Beginner Tickets on the Beginner Banner

    Use the ticket type on the banner made for it. After those tickets are gone, the checked guides favor the Standard Banner for building a broad roster and the Mini Banner only when targeting one featured unit.

    Resource rule: Beginner Tickets first; keep normal Gems until you have a deliberate banner target.

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  4. Step 04 · First squad

    Build around jobs, not six damage dealers

    Start with one dependable damage unit, then cover wave control, boss pressure, and economy. Keep Stone Alchemist and Ramen Guy if you pull them because the checked guides identify both as farming units.

    Resource rule: Concentrate early food and Gold on units you actually place instead of leveling the whole roster evenly.

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  5. Step 05 · First map clear

    Clear Story on Normal before Hard

    Finish every act on the current map on Normal to unlock the next destination. Return for Hard after the Normal route so you can collect its separate first-clear rewards. The checked guide currently reports 3 Trait Crystals for a three-star clear on each difficulty.

    Resource rule: Treat Story progress as the main early farm; aim for three stars when your current team can do it without draining scarce upgrade materials.

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  6. Step 06 · Repeatable farm

    Recheck Regular Challenge #1 every 30 minutes

    While progressing through Story, use the Regular Challenge #1 reset when your team can clear it reliably. The checked guide reports a roughly 1,000-Gem payout per available run.

    Resource rule: Take the repeatable Gem payout, then return to Story instead of idling in side modes that do not solve your next progression bottleneck.

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  7. Step 07 · First upgrades

    Level a core team and keep Mythic duplicates

    Improve the few units carrying your runs. The checked guides recommend using duplicate Mythics with Sprites for ascension instead of selling those duplicates for short-term Gold.

    Resource rule: Verify an evolution recipe before committing rare materials, and do not sell a valuable duplicate by reflex.

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  8. Step 08 · Before trait chasing

    Save Trait Rerolls for a long-term unit

    Keep a usable early trait and wait until you own a Secret or an evolved Mythic you expect to keep before chasing rare rolls.

    Resource rule: Trait Rerolls, Trait Crystals, Stat Locks, and Equipment Rerolls are upgrade resources, not day-one spending goals.

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  9. Step 09 · Later unlocks

    Use levels 20 and 25 as checkpoints

    The checked guides place Expedition at player level 20 and Raid at level 25. Reach them through Story, then enter with an upgraded team rather than rushing the unlock alone.

    Resource rule: Level 20: Expedition. Level 25: Raid. Recheck these requirements in-game after updates.

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Build your team

Read roles, not only rarity

A strong early team needs consistent wave clear, boss damage, and affordable deployment. Tier lists help you choose targets, but Story order, equipment, and evolution timing decide how fast you actually progress.

Tier list

Values can changeBanner rates, DPS breakpoints, and shop prices can change with updates. Check them in-game before spending resources.

Upgrade checkpoints

Know what “ready” looks like

Your first useful checkpoint is a small squad that can finish a Story map without draining every currency. The next is one confirmed evolution on a unit you expect to keep. Expedition and Raid come later; unlocking a mode does not mean your roster is ready to farm it efficiently.

Common early mistakePulling on every banner, leveling every unit, and rerolling a temporary starter all solve the same short-term problem three times. Pick a core squad first, then spend only on the bottleneck stopping your next Story clear.

What should be finished before your first session ends?

A useful first session ends with direction, not a perfect roster. Claim the beginner rewards you can reach, build one small team that clears the next Story objective, and identify the single resource stopping further progress. Leave some Gems and reroll materials unspent so a new unit or confirmed evolution does not force you to start saving from zero.

  • Know which units form your current wave-clear, boss-damage, and utility core.
  • Know the next Story act or unlock you are attempting.
  • Know whether the bottleneck is unit level, deployment cost, equipment, a trait, or evolution materials.
  • Check the relevant guide before farming broadly: Maps for reward pools, Items for resource uses, and Evolution for the complete recipe.

Do not judge the session by how many menus you unlocked or how many currencies you spent. A clearer next objective, a reliable small team, and a saved resource buffer are meaningful progress. When a stage fails, change one bottleneck at a time so you can tell whether placement, economy, levels, or team roles actually solved it.